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8%) maximum health per stack of Bloodlust (60 second cooldown). Unique Passive - Lifeline: Upon taking damage that would reduce you below 30% maximum health, gain a 200 shield for 5 seconds.This stacks and refreshes per unique champion, up to 5 times for a maximum of healing ( 10% / 6%) maximum health over the duration. Unique Passive - Bloodlust: After dealing or taking damage against an enemy champion, heal ( 2% / 1.Recipe: Pickaxe + Phage + Ruby Crystal + 725 = 3100.Lifeline shield duration reduced to 4 seconds from 5.Lifeline base shield reduced to 100 from 200.Bug Fix: Tooltip now displays the proper amount of attack damage that the item grants.Bug Fix: Stacks beyond the first now properly grant healing.New Effect: Healing is now reduced by 50% beyond the first stack.Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.8%) maximum health per stack of Bloodlust, up to ( 40% / 24%) maximum health at 5 Bloodlust stacks. Old Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 100 shield for 4 seconds, increased by ( 8% / 4.New Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 75% of bonus health shield that decays over 3.This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for ( 6% / 3. Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for ( 2% / 1.New Unique Passive - The Claws that Catch: Gain 40% base AD as bonus attack damage.Shield health ratio reduced to 70% bonus health from 75%.Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.Bonus attack damage increased to 45% base AD from 40%.Shield health ratio increased to 75% bonus health from 70%.Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.